内容简介:Sometimes we write code that we know will be thrown away - especially in the discovery phase of a feature or product. The problem is, often circumstances cause this sort of code to be shipped. I imagine a fair amount of cursing under one's breath the previ
Sometimes we write code that we know will be thrown away - especially in the discovery phase of a feature or product. The problem is, often circumstances cause this sort of code to be shipped. I imagine a fair amount of cursing under one's breath the previous developer who worked on code could be the result of this sort of situation. Writing throwaway code is not necessarily a bad thing though. There may be many layers beneath the final product on a painter's canvas, just as a finished novel or script has had entire sections thrown out or rewritten. What we want to avoid is unmaintainable code (which was knowingly written as such) getting forced out the door once a decision maker sees that "it's working."
In his book, Game Programming Patterns , Robert Nystrom makes a wonderful suggestion on defending against this scenario in the case of building prototypes.
One trick to ensuring your prototype code isn't obliged to become real code is to write it in a language different from the one your game uses. That way, you have to rewrite it before it can end up in your actual game.
Regardless of the method used, he notes that we should "make sure the people using throwaway code understand that even though it kind of looks like it works, it cannot be maintained and must be rewritten."
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.NET框架程序设计
(美)Jeffrey Richter、(美)Francesco Balena / 李建忠 / 华中科技大学出版社 / 2004-1 / 54.00元
Microsoft.NET框架为简化开发与卫联网无缝连接的应用程序和组件提供了强大的技术支持,如ASP.NET Web窗体、XML Web服务以及Windows窗体。本书的目的在于展示.NET框架中公共语言运行库存的核心内容。全书由两位广受尊敬的开发者/作者完成,并假设读者理解面向对象程序设计的基本概念,如数据抽象、继承和多态。书中内容清楚地解释了CLR的扩展类型系统,CLR如何管理类型的行为,以......一起来看看 《.NET框架程序设计》 这本书的介绍吧!