内容简介:The Monty Hall problem is an interesting probability puzzler, made famous by Marilyn vos Savant in 1990. It is a problem that has puzzled many great mathematicians like Paul Erdős but it is easier to understand if you write out the code to simulate it.The
Understanding the Monty Hall Problem through code.
The Monty Hall problem is an interesting probability puzzler, made famous by Marilyn vos Savant in 1990. It is a problem that has puzzled many great mathematicians like Paul Erdős but it is easier to understand if you write out the code to simulate it.
Wikipedia has a lot more detail but here's the problem as specified by vos Savant:
Suppose you're on a game show, and you're given the choice of three doors: Behind one door is a car; behind the others, goats. You pick a door, say No. 1, and the host, who knows what's behind the doors, opens another door, say No. 3, which has a goat. He then says to you, "Do you want to pick door No. 2?" Is it to your advantage to switch your choice?
The answer, which is at first counter-intuitive, is that you should always switch. You are twice as likely to win if you switch, but how can that be? Let's look at the code...
The Code
Below is the algorithm written as a method in Ruby. The full program can be found in this repository as monty_hall.rb . Note: the code purposefully avoids some Rubyisms to make it easier for non-Rubyists to understand.
# Run a single simulation of the Monty Hall problem.
# Returns:
# 'switch' if the contestant should switch doors to win.
# 'stay' if the contestant should NOT switch doors.
def play
doors = [ false, false, false ]
# Randomly choose a winning door.
winning_door = rand(3)
doors[ winning_door ] = true
# Contestant randomly chooses a door.
contestant_choice = rand(3)
puts "Contestant chooses door #{contestant_choice}"
# Randomly choose doors for Monty to open until we find one that is:
# - Not the winner
# - Not the door the contestant chose.
monty_opens = nil
while ( monty_opens == nil )
temp_door = rand(3)
if temp_door == contestant_choice
next # Can't be the contestant's door
end
if temp_door == winning_door
next # Can't be the winning door.
end
monty_opens = temp_door
end
puts "Monty opens door #{monty_opens}"
puts "Winning door is #{winning_door}"
# Determine if the contestant should switch or stay.
if contestant_choice == winning_door
return 'stay'
else
return 'switch'
end
end
Run the simulation
To run 1000 simulations of the game execute the program like this:
ruby monty_hall.rb 1000
A typical run will look like this:
...
{"stay"=>343, "switch"=>657}
In this example the contestent would win 343 times (out of a 1000) if they stayed and 657 times if they switched, which is what vos Savant predicted.
Explanation
There are two areas to pay attention to. The first area is the logic that chooses what door Monty opens:
monty_opens = nil
while ( monty_opens == nil )
temp_door = rand(3)
if temp_door == contestant_choice
next # Can't be the contestant's door
end
if temp_door == winning_door
next # Can't be the winning door.
end
monty_opens = temp_door
end
It randomly selects a door until it finds an appropriate door. Note that--as stated by the problem-- Monty never opens the winning door . If the game allowed Monty to occasionally open the winning door then the outcomes would be different (we'll discuss that later).
The second area to inspect is the logic that determins if the contestant should switch:
if contestant_choice == winning_door
return 'stay'
else
return 'switch'
end
Note that the variable monty_opens
isn't used! In fact, other than printing it out, the door that Monty opens has no bearing on the rest of the code. The crux of understanding the apparent paradox is this: despite opening a door Monty hasn't given the contestant any new information, which is evident in the code because the variable monty_opens
is never referenced.
Refactored
Since we know that monty_opens
is never used let's refactor the code. You might have also noticed that the doors
array isn't really used, either, so we can factor that out. The method now looks like this:
def play
# Randomly choose a winning door.
winning_door = rand(3)
# Contestant randomly chooses a door.
contestant_choice = rand(3)
puts "Contestant chooses door #{contestant_choice}"
puts "Winning door is #{winning_door}"
# Determine if the contestant should switch or stay.
if contestant_choice == winning_door
return 'stay'
else
return 'switch'
end
end
If you didn't care about printing the choosen doors, you could get really agressive with refactoring, down to just a few lines:
def play # If the contestant randomly chooses the winning door they should stay, otherwise switch. return rand(3) == rand(3) ? 'stay' : 'switch' end
In the end it only matters if the contestant chose the winning door. What Monty says matters not at all.
Whoa
How can this be? It certainly seems like Monty is giving you new information when he opens a door. The answer lies in his constraints:
- Monty will always open a door and make the offer to switch (i.e. we assume no gamemanship from Monty).
- He will never open the winning door.
The second constraint is the important one. What if instead of opening a door, Monty just tells the contestant about the other doors:
Contestant: I choose door X
Monty: Would you rather have what's behind door X or behind door Y and Z?
Contestant: I'll switch and take doors Y and Z.
Monty: Are you sure? One of those doors has to be empty.
Contestant: Yes, I still want Y and Z.
In his last statement Monty has not said anything we don't already know: one of the two doors has to be empty. The contestant still wants to switch because they know that the chances of Y and Z both being empty is less than just X being empty.
What if Monty could open the winning door?
To see why the constraint matters, let's rewrite the code to allow Monty to randomly open the winning door. The code is similar to the original with a few lines removed:
monty_opens = nil
while ( monty_opens == nil )
temp_door = rand(3)
if temp_door == contestant_choice
next # Can't be the contestant's door
end
monty_opens = temp_door
end
But now when we determine if the contestant should switch or not, we also have to factor in the times that Monty opens the winning door, which means the contestant immediate loses:
# If Monty opened the winning door the contestant loses.
if monty_opens == winning_door
return 'lose'
end
# Determine if the contestant should switch or stay.
if contestant_choice == winning_door
return 'stay'
else
return 'switch'
end
Unlike the original example, we use monty_opens
to help determine the final outcome. In this case Monty has given us new information! This version is saved as monty_hall_opens_door.rb
and if you run it you get a different outcome:
...
{"lose"=>355, "stay"=>322, "switch"=>323}
In this scenario it doesn't matter whether the contestant stays or switches.
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