内容简介:These are articles about the techniques I develop during my computer graphics work, most of which is self-taught. I love discovering and inventing things by myself (including reinventing the wheel, which I recommend) and then writing informally about it al
These are articles about the techniques I develop during my computer graphics work, most of which is self-taught. I love discovering and inventing things by myself (including reinventing the wheel, which I recommend) and then writing informally about it all, so hence this page. I do avoid academia, but if any of this content inspired or became your academic research paper, it'd be fair to credit it. Anyways, I hope you enjoy the articles! For video tutorials, code and other resources visitthe landing page. And if you want to help me allocate official time for more and better content, now you can become a patron
Newest articles:interior SDFs (03/2020),trisect (02/2020),fBM (09/2019),SDF Bounding Volumes (08/2019),ellipsoids (08/2019)
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计算机科学概论(第12版)
[美] J.Glenn Brookshear、[美] Dennis Brylow / 刘艺、吴英、毛倩倩 / 人民邮电出版社 / 2017-1 / 69.00
《计算机科学概论》是计算机科学概论课程的经典教材,全书对计算机科学做了百科全书式的精彩阐述,充分展现了计算机科学的历史背景、发展历程和新的技术趋势。《计算机科学概论》首先介绍的是信息编码及计算机体系结构的基本原理,进而讲述操作系统和组网及因特网,接着探讨算法、程序设计语言及软件工程,然后讨论数据抽象和数据库方面的问题,讲述图形学的一些主要应用以及人工智能,以计算理论的介绍结束全书。《计算机科学概论......一起来看看 《计算机科学概论(第12版)》 这本书的介绍吧!