内容简介:Gradle 3.3 发布,Groovy构建工具
Gradle 3.3 发布了。Gradle就是可以使用Groovy来书写构建脚本的构建系统,支持依赖管理和多项目,类似Maven,但比之简单轻便。本次更新如下:
增加 的内容:
修复bug:
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[ #1000 ] - Gradle 3.2.1 - Caused by: org.gradle.api.InvalidUserDataException: A dependency must not be empty
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[ #734 ] - Scope Zinc cache by version
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[ #740 ] - Ensure calculated durations are always non-negative
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[ #753 ] - Support for Native build with Visual Studio 2015
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[ #769 ] - addAllSuccessorsRecursively throws StackOverflowException in presence of a long dependsOn chain on a finalizer task
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[ #770 ] - :platformNative:integTest failures
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[ #825 ] - Support OS distributions with ncurses 6.x
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[ #833 ] - Improved performance of tasks report
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[ #841 ] - enforceWithDependencies throws StackOverflowException in presence of a long dependsOn chain on a finalizer task
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[ #855 ] - Checkstyle classpath is set incorrectly for multi-project builds
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[ #892 ] - CUnitSamplesIntegrationTest.cunit fails with VS2015 due to snprintf
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[ #893 ] - (GoogleTest | CUnit)SamplesIntegrationTest fails due to object version mismatch
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[ #897 ] - When vm_stat fails when starting a daemon, the entire build fails
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[ #913 ] - Classpath task properties also annotated with InputFiles are not always recognized properly
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[ #933 ] - Local cache corruption when using `GradleBuild` type task
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[ #968 ] - "null value in entry: destinationDir=null" when building apache/groovy under Windows7
突破性的更新:
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网络多人游戏架构与编程
格雷泽 (Joshua Glazer)、马达夫 (Sanjay Madhav) / 王晓慧、张国鑫 / 人民邮电出版社 / 2017-10-1 / CNY 109.00
本书是一本深入探讨关于网络多人游戏编程的图书。 全书分为13章,从网络游戏的基本概念、互联网、伯克利套接字、对象序列化、对象复制、网络拓扑和游戏案例、延迟、抖动和可靠性、改进的延迟处理、可扩展性、安全性、真实世界的引擎、玩家服务、云托管专用服务器等方面深入介绍了网络多人游戏开发的知识,既全面又详尽地剖析了众多核心概念。 本书的多数示例基于C++编写,适合对C++有一定了解的读者阅读。本......一起来看看 《网络多人游戏架构与编程》 这本书的介绍吧!