HN Theater – “Simple Made Easy” Is Most Popular Video of Hacker News

栏目: IT技术 · 发布时间: 6年前

内容简介:⬐Nov 26, 2019 ·> Since each transform needs to perform vastly different image operations, using an enum in this case would’ve forced us to write one massive switch statement to handle each and every one of those operations — which would most

Nov 26, 2019 · nickmqb on Lightweight API Design in Swift

> Since each transform needs to perform vastly different image operations, using an enum in this case would’ve forced us to write one massive switch statement to handle each and every one of those operations — which would most likely become somewhat of a nightmare to maintain.

I don't mean to pick on the author, but I've seen this line of reasoning a few times before. It's the same argument that has been used in the past to justify inheritance hierarchies in OOP languages. I used to believe it too. However, I don't think this is actually true. In fact, I'd argue the opposite: switch statements, if used well, are _extremely maintainable_. Even though a switch statement might handle many cases, it does not become more complex [1] by doing so. If we're concerned about the length of the individual cases, we can easily replace each one with a function call. Fundamentally, in the example from the article, we'd like to map a piece of data (the operation with its parameters) to some behavior (actually performing the operation). A switch statement is one of the simplest ways to do that.

[1] https://www.infoq.com/presentations/Simple-Made-Easy/

flipgimble

What you describe is called the Expression Problem [1] in programming language design and there is no simple formulaic answer on which method is better. I think you have to consider many aspects of your code's current design and possible future evolution when deciding which approach to use. For example: do you expect to have more types of transforms, or more operations/method per type of transform? It also means you can't nitpick a limited tutorial for focusing on one approach vs. the other.

Fortunately swift (as well as Rust or Kotlin) has excellent modern toolbox that includes protocol conformance and algebraic data types so you can use either one.

Keep in mind that swift protocols avoid many of the pitfalls of Java\C++ school of OOP design you might have seen before that can only express "is-a" relationships.

[1] https://en.wikipedia.org/wiki/Expression_problem

pjmlp
The issue is developers not learning how to use their tools. 
m12k

Agreed on all points. One of the main metrics I use to assess maintainability of code is 'how many places do I need to edit to make a change?' (within the same file or worse, in other files too), 'how easy is it to find those places?' and 'how easy is it to make a change in one of those places but overlook another needed one?' On pretty much all of those counts, a single switch statement will tend to beat an inheritance hierarchy.


以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持 码农网

查看所有标签

本站部分资源来源于网络,本站转载出于传递更多信息之目的,版权归原作者或者来源机构所有,如转载稿涉及版权问题,请联系我们

SRE

SRE

贝特西 拜尔 (Betsy Beyer)、等 / 孙宇聪 / 电子工业出版社 / 2016-10-1 / CNY 108.00

大型软件系统生命周期的绝大部分都处于“使用”阶段,而非“设计”或“实现”阶段。那么为什么我们却总是认为软件工程应该首要关注设计和实现呢?在《SRE:Google运维解密》中,Google SRE的关键成员解释了他们是如何对软件进行生命周期的整体性关注的,以及为什么这样做能够帮助Google成功地构建、部署、监控和运维世界上现存最大的软件系统。通过阅读《SRE:Google运维解密》,读者可以学习到......一起来看看 《SRE》 这本书的介绍吧!

RGB转16进制工具
RGB转16进制工具

RGB HEX 互转工具

URL 编码/解码
URL 编码/解码

URL 编码/解码

HEX CMYK 转换工具
HEX CMYK 转换工具

HEX CMYK 互转工具