内容简介:Might and Magic VI-VIII engine remake using original data & codeSee the HACKING document in the source code root for information on how to compile.
Might and Magic Trilogy
Might and Magic VI-VIII engine remake using original data & code
Getting Started
- You will require a GoG or any older version of Might and Magic 7 installed for engine to guess game assets folder. You can override assets/game path in launcher.
- Use any IDE with CMake integration (Visual Studio is good).
- Build & run game directly, or via launcher.
Getting Started (With IMAGES!)
Set up cache
Select Start Launch
wait until The cache has completed creating. (takes a couple of seconds)
Make sure your CMAKE conf looks like this (please use Visual Studio 2019 specifically, NINJA generator fails often)
Click Build All
Development
See the HACKING document in the source code root for information on how to compile.
GamePlay
Current build status
Master:
Code analysis:
以上所述就是小编给大家介绍的《Open reimplementation of Might and Magic 6 7 8 game engine》,希望对大家有所帮助,如果大家有任何疑问请给我留言,小编会及时回复大家的。在此也非常感谢大家对 码农网 的支持!
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