Android 官方架构组件(一)——Lifecycle

栏目: IOS · Android · 发布时间: 5年前

内容简介:Lifecycle 组件指的是 android.arch.lifecycle 包下提供的各种类与接口,可以让开发者构建能感知其他组件(主要指Activity 、Fragment)生命周期(lifecycle-aware)的类。前面说了,Lifecycle能够让开发者构建能感知其他组件(主要指Activity 、Fragment)生命周期(lifecycle-aware)的类。划重点,让开发者构建能感知其他组件(主要指Activity 、Fragment)生命周期(lifecycle-aware)的类。在an

Lifecycle 组件指的是 android.arch.lifecycle 包下提供的各种类与接口,可以让开发者构建能感知其他组件(主要指Activity 、Fragment)生命周期(lifecycle-aware)的类。

为什么要引进Lifecycle?

前面说了,Lifecycle能够让开发者构建能感知其他组件(主要指Activity 、Fragment)生命周期(lifecycle-aware)的类。划重点,让开发者构建能感知其他组件(主要指Activity 、Fragment)生命周期(lifecycle-aware)的类。在android开发的过程中,我们常常需要让一些操作能够感知Activity/Fragment的生命周期,从而实现在活动状态下允许操作,而在销毁状态下需要自动禁止操作,释放资源,防止内存泄露。例如大名鼎鼎的图片加载框架 Glide 在 Acticiy/Fragment 处于前台的时候加载图片,而在不可见的状态下停止图片的加载,又例如我们希望 RxJava 的 Disposable 能够在Activity/Fragment 销毁是自动 dispose。Lifecycle 的出现,让开发者们能够轻易地实现上述的功能。

一个用Lifecycle改造的MVP例子

比如我们现在需要实现这样一个功能:监听某个 Activity 生命周期的变化,在生命周期改变的时候打印日志。

  • 一般做法构造回调的方式

    先定义基础IPresent接口:

public interface IPresent {
    
        void onCreate();
        void onStart();
        void onResume();
        void onPause();
        void onStop();
        void onDestory();
    }
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然后在自定义的Present中继承IPresent接口:

public class MyPresent implements IPresent {
    
        private String TAG = "tag";
    
        @Override
        public void onCreate() {
            LogUtil.i(TAG, "onCreate");
        }
    
        @Override
        public void onStart() {
            LogUtil.i(TAG, "onStart");
        }
    
        @Override
        public void onResume() {
            LogUtil.i(TAG, "onResume");
        }
    
        @Override
        public void onPause() {
            LogUtil.i(TAG, "onPause");
        }
    
        @Override
        public void onStop() {
            LogUtil.i(TAG, "onStop");
        }
    
        @Override
        public void onDestory() {
            LogUtil.i(TAG, "onDestory");
        }
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最后在Activity依次调用回调方法分发事件:

public class MyActivity extends AppCompatActivity {
    
        protected MyPresent myPresent;
    
        @Override
        public void onCreate(@Nullable Bundle savedInstanceState, @Nullable PersistableBundle persistentState) {
            super.onCreate(savedInstanceState, persistentState);
            myPresent = new MyPresent();
            myPresent.onCreate();
        }
    
        @Override
        protected void onStart() {
            super.onStart();
            myPresent.onStart();
        }
    
        @Override
        protected void onResume() {
            super.onResume();
            myPresent.onResume();
        }
    
        @Override
        protected void onPause() {
            super.onPause();
            myPresent.onPause();
        }
    
        @Override
        protected void onStop() {
            super.onStop();
            myPresent.onStop();
        }
    
        @Override
        protected void onDestroy() {
            super.onDestroy();
            myPresent.onDestory();
        }
    }
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通过这么一个简单的例子,我们可以看出,实现流程虽然很简单,但是代码实现繁琐,不够灵活,且代码侵入性太强。该例子只是展示了Present监听Activity生命周期,如果说还有类1,类2,类3……想要监听Activity的生命周期,那么就要在Activity的回调中添加对类1,类2,类3…..的回调。这就引起了一个思考,我们是否能够实现Activity在生命周期发生变化时主动通知需求方的功能呢?可以的,答案就是Lifecycle。

  • Lifecycle实现Present 先实现 MyPresent,同时在每一个方法实现上增加@OnLifecycleEvent(Lifecycle.Event.XXXX)注解,OnLifecycleEvent对应了Activity的生命周期方法:
public class MyPresent implements IPresent, LifecycleObserver {
    
        @OnLifecycleEvent(Lifecycle.Event.ON_CREATE)
        @Override
        public void onCreate() {
            LogUtil.i(TAG, "onCreate");
        }
    
        @OnLifecycleEvent(Lifecycle.Event.ON_START)
        @Override
        public void onStart() {
            LogUtil.i(TAG, "onStart");
        }
    
        @OnLifecycleEvent(Lifecycle.Event.ON_RESUME)
        @Override
        public void onResume() {
            LogUtil.i(TAG, "onResume");
        }
    
        @OnLifecycleEvent(Lifecycle.Event.ON_PAUSE)
        @Override
        public void onPause() {
            LogUtil.i(TAG, "onPause");
        }
    
        @OnLifecycleEvent(Lifecycle.Event.ON_STOP)
        @Override
        public void onStop() {
            LogUtil.i(TAG, "onStop");
        }
    
        @OnLifecycleEvent(Lifecycle.Event.ON_DESTROY)
        @Override
        public void onDestory() {
            LogUtil.i(TAG, "onDestory");
        }
    }

然后在需要监听的 Activity 中注册:

    public class MyActivity extends AppCompatActivity {
    
        protected MyPresent myPresent;
    
        @Override
        public void onCreate(@Nullable Bundle savedInstanceState, @Nullable PersistableBundle persistentState) {
            super.onCreate(savedInstanceState, persistentState);
    
            getLifecycle().addObserver(new MyPresent()); //添加监听对象
        }
    
    }
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运行如下:

com.cimu.lifecycle I/MyPresent : onCreate()
    com.cimu.lifecycle I/MyPresent : onStart()
    com.cimu.lifecycle I/MyPresent : onResume()
    com.cimu.lifecycle I/MyPresent : onPause()
    com.cimu.lifecycle I/MyPresent : onStop()
    com.cimu.lifecycle I/MyPresent : onDestroy()
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是不是很简单,我们希望 MyPresent 感知监听 Activity 的生命周期,只需要在Activity中调用一句 getLifecycle().addObserver(new MyPresent()) 就可以了。Lifecycle 是怎样实现感知生命周期进而通知观察者的功能的呢?

进入源码分析了,前方大量眼花缭乱的代码~~~

Lifecycle源码分析

首先需要知道三个关键的东西:

  • LifecycleOwner:生命周期的事件分发者,在 Activity/Fragment 他们的生命周期发生变化的时发出相应的 Event 给 LifecycleRegistry。
  • LifecycleObserver:生命周期的观察者,通过注解将处理函数与希望监听的Event绑定,当相应的Event发生时,LifecycleRegistry会通知相应的函数进行处理。
  • LifecycleRegistry:控制中心。它负责控制state的转换、接受分发event事件。

LifeCycle的源码分析,我们分为两个步骤来分析:

  • 注册/注销监听流程
  • 生命周期分发流程

注册/注销监听流程源码分析

从上面的 MVP 例子,我们已经知道,注册只需要调用getLifecycle().addObserver(observer) 即可,那么 addObserver 就可以作为源码分析的入口。

通过追踪,我们发现 getLifecycle 返回的是 SupportActivity 中的mLifecycleRegistry,类型为 LifecycleRegistry:

public class SupportActivity extends Activity implements LifecycleOwner {
    
        ......
    
        private FastSafeIterableMap<LifecycleObserver, ObserverWithState> mObserverMap
                                                                 = new FastSafeIterableMap<>();
        private LifecycleRegistry mLifecycleRegistry = new LifecycleRegistry(this);
    
        ......
    
        @Override
        public Lifecycle getLifecycle() {
            return mLifecycleRegistry;
        }
    
        ......
    }
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那么 addObserver 实际上是调用了 LifecycleRegistry 的 addObserver 方法。

在分析Lifecycling.getCallback()方法之前,我们先来看一下Lifecycle使用的三种基本使用方式:

  • 第一种使用方式。使用@onLifecycleEvent注解。注解处理器会将该注解解析并动态生成GeneratedAdapter代码,这个GeneratedAdapter会把对应的 Lifecycle.Event 封装为方法调用。最终通过GenericLifecycleObserver的onStateChanged方法调用生成的GeneratedAdapter的callMechods方法进行事件分发(结合下面例子理解)。
public class MyLifeCycleObserver implements LifeCycleObserver {
        
            @onLifecycleEvent(LifeCycle.Event.ON_CREATE)
            public onCreate(LifeCycleOwner owner) {
                 //doSomething
            }
        
            @onLifecycleEvent(LifeCycle.Event.ON_DESTROY)
            public onDestroy(LifeCycleOwner owner) {
                //doSomething
            }
        }
        
        public class MainActivity extends AppCompatActivity {
        
            @override
            public void onCreate(savedInstanceState: Bundle?) {
                super.onCreate(savedInstanceState)
                setContentView(R.layout.activity_main)
                getLifecycle().addObserver(new MyLifeCycleObserver());
            }
        }
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上述的例子中的 MyLifeCycleObserver 将会在编译时,生成GeneratedAdapter代码如下:

public class MyLifeCycleObserver_LifecycleAdapter implements GeneratedAdapter {
    
        final MyLifeCycleObserver mReceiver;
    
        MyLifeCycleObserver_LifecycleAdapter(MyLifeCycleObserver receiver) {
            //mReceiver就是我们开发者传入的MyLifeCycleObserver 
            this.mReceiver = receiver;
        }
    
        //callMechod方法会被GenericLifecycleObserver的onStateChanged方法调用,用以分发生命周期
        @Override
        public void callMethods(LifecycleOwner owner, Lifecycle.Event event, boolean onAny, MethodCallsLogger logger) {
            boolean hasLogger = logger != null;
            if (onAny) {
                return;
            }
    
            //如果生命周期事件是ON_CREATE,那么调用MyLifeCycleObserver的onCreate方法
            if (event == Lifecycle.Event.ON_CREATE) {
                if (!hasLogger || logger.approveCall("onCreate", 2)) {
                    mReceiver.onCreate(owner);
                }
                return;
            }
    
            //如果生命周期事件是ON_DESTROY,那么调用MyLifeCycleObserver的onDestroy方法
            if (event == Lifecycle.Event.ON_DESTROY) {
                if (!hasLogger || logger.approveCall("onDestroy", 2)) {
                    mReceiver.onDestroy(owner);
                }
                return;
            }
        }
    }
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  • 第二种使用方式。直接继承 GenericLifecycleObserver,并实现onStateChange 方法
public class MyLifeCycleObserver extends GenericLifeCycleObserver {
        
            @override
            void onStateChanged(LifecycleOwner source, Lifecycle.Event event) {
                if(event == LifeCycleEvent.Event.ON_CREATE) {
                    //dosomething
                } else if(event == LifeCycleEvent.Event.ON_DESTROY) {
                    //doSomething
                }    
            }
        }
        public class MainActivity extends AppCompatActivity {
        
            @override
            public void onCreate(savedInstanceState: Bundle?) {
                super.onCreate(savedInstanceState)
                setContentView(R.layout.activity_main)
                getLifecycle().addObserver(new MyLifeCycleObserver());
            }
        }
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  • 第三种使用方式。继承 DefaultLifecycleObserver 接口(DefaultLifecycleObserver 又继承自 FullLifecycleObserver接口),并实现 FullLifecycleObserver 接口的 onCreate、onStart、onResume、onPause、onStop、onDestroy 等对应各自生命周期的方法
class MyLifycycleObserver implements DefaultLifecycleObserver {
        
            @Override
            public void onCreate(@NonNull LifecycleOwner owner) {
                //doSomething
            }
        
            ......
        
            @Override
            public void onDestroy(@NonNull LifecycleOwner owner) {
                //doSomething   
            }
        }
        
        public class MainActivity extends AppCompatActivity {\
        
            @override
            public void onCreate(savedInstanceState: Bundle?) {
                super.onCreate(savedInstanceState)
                setContentView(R.layout.activity_main)
                getLifecycle().addObserver(new MyLifeCycleObserver());
            }
        }
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上面我们学习了使用 Lifecycle 的三种基本方法,下面我们简单看看Lifecycling.getCallback()方法是如何生成GenericLifecycleObserver具体实现类返回的:

//首先,我们先熟悉一下resolveObserverCallbackType这个方法,这个方法在Lifecycling.getCallback() //中被调用,getCallback中会根据它的返回值决定返回什么类型的GenericLifecycleObserver实现类

private static int resolveObserverCallbackType(Class<?> klass) {
    
        if (klass.getCanonicalName() == null) {
            return REFLECTIVE_CALLBACK;
        }
    
        //当使用第一种方式注解时,会自动生成代码,生成的adapter继承了GeneratedAdapter,
        //所以返回值是GENERATED_CALLBACK
        Constructor<? extends GeneratedAdapter> constructor = generatedConstructor(klass);
        if (constructor != null) {
            sClassToAdapters.put(klass, Collections
                    .<Constructor<? extends GeneratedAdapter>>singletonList(constructor));
            return GENERATED_CALLBACK;
        }
    
        //hasLifecycleMethods方法是判断klass中是否包含了onLifecycleEvent.class注解
        //如果包含,返回REFLECTIVE_CALLBACK
        boolean hasLifecycleMethods = ClassesInfoCache.sInstance.hasLifecycleMethods(klass);
        if (hasLifecycleMethods) {
            return REFLECTIVE_CALLBACK;
        }
    
        //递归调用resolveObserverCallbackType方法,遍历klass的父类
        Class<?> superclass = klass.getSuperclass();
        List<Constructor<? extends GeneratedAdapter>> adapterConstructors = null;
        if (isLifecycleParent(superclass)) {
            if (getObserverConstructorType(superclass) == REFLECTIVE_CALLBACK) {
                return REFLECTIVE_CALLBACK;
            }
            adapterConstructors = new ArrayList<>(sClassToAdapters.get(superclass));
        }
    
        //遍历并且递归kclass的接口
        for (Class<?> intrface : klass.getInterfaces()) {
            if (!isLifecycleParent(intrface)) {
                continue;
            }
            if (getObserverConstructorType(intrface) == REFLECTIVE_CALLBACK) {
                return REFLECTIVE_CALLBACK;
            }
            if (adapterConstructors == null) {
                adapterConstructors = new ArrayList<>();
            }
            adapterConstructors.addAll(sClassToAdapters.get(intrface));
        }
        if (adapterConstructors != null) {
            sClassToAdapters.put(klass, adapterConstructors);
            return GENERATED_CALLBACK;
        }
    
        return REFLECTIVE_CALLBACK;
    }

    //getCallBack的参数object是我们getLifeCycle().addObserver(observer)时传入的监听者observer
    static GenericLifecycleObserver getCallback(Object object) {
    
        if (object instanceof FullLifecycleObserver) {
           //第三种使用方式,因为DefaultLifecycleObserver继承与FullLifecycleObserver
            return new FullLifecycleObserverAdapter((FullLifecycleObserver) object);
        }
    
        if (object instanceof GenericLifecycleObserver) {
            //第二种使用方式,当我们使用直接继承GenericLifecycleObserver这种方法时,直接返回
            return (GenericLifecycleObserver) object;
        }
    
        final Class<?> klass = object.getClass();
        //第一种使用方式,当使用注解时,getObserverConstructorType的返回值是GENERATED_CALLBACK
        int type = getObserverConstructorType(klass);
        if (type == GENERATED_CALLBACK) {
            List<Constructor<? extends GeneratedAdapter>> constructors = sClassToAdapters.get(klass);
            if (constructors.size() == 1) {
                GeneratedAdapter generatedAdapter = createGeneratedAdapter(constructors.get(0), object);
                return new SingleGeneratedAdapterObserver(generatedAdapter);
            }
            GeneratedAdapter[] adapters = new GeneratedAdapter[constructors.size()];
            for (int i = 0; i < constructors.size(); i++) {
                adapters[i] = createGeneratedAdapter(constructors.get(i), object);
            }
            return new CompositeGeneratedAdaptersObserver(adapters);
        }
    
        //当oberver都不符合上面几种类型时,会直接实例化ReflectiveGenericLifecycleObserver
        //作为替代返回(一般情况下,是不会走到这里的,可能是为了应对混淆机制而做的的一种安全模式)
        //在ReflectiveGenericLifecycleObserver中会找oberver中的onLifecyleEvent注解,并且将这些带注解
        //的方法生成MethodReference并添加到List<MethodReference>中,作为生命周期分发的调用方法
        return new ReflectiveGenericLifecycleObserver(object);
    }
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好了,Lifecycling.getCallback() 如果真的要详细的分析,篇幅会很大,在这里,我们粗略的分析了下。大家如果想深入了解,自己结合源码看是最好不过的。

总结一下注册的流程:

  1. Acitivty 中调用 LifecycleRegistry 的 addObserver,传入一个LifecycleObserver
  2. 传入的 LifecycleObserver 被封装成一个 ObserverWithState 存入集合中,当生命周期发生改变的时候,就会遍历这个ObserverWithState集合,并且调用ObserverWithState的dispatchEvent进行分发
  3. 在ObserverWithState构造方法中,调用了Lifecycling.getCallback(observer)生成了具体的 GenericLifecycleObserver对象返回。在ObserverWithState的dispatchEvent()方法中调用了GenericLifecycleObserver对象的onStateChanged方法进行事件分发

至于注销流程就很简单了,直接将observer从集合中remove,代码如下:

@Override
    public void removeObserver(@NonNull LifecycleObserver observer) {
        // we consciously decided not to send destruction events here in opposition to addObserver.
        // Our reasons for that:
        // 1. These events haven't yet happened at all. In contrast to events in addObservers, that
        // actually occurred but earlier.
        // 2. There are cases when removeObserver happens as a consequence of some kind of fatal
        // event. If removeObserver method sends destruction events, then a clean up routine becomes
        // more cumbersome. More specific example of that is: your LifecycleObserver listens for
        // a web connection, in the usual routine in OnStop method you report to a server that a
        // session has just ended and you close the connection. Now let's assume now that you
        // lost an internet and as a result you removed this observer. If you get destruction
        // events in removeObserver, you should have a special case in your onStop method that
        // checks if your web connection died and you shouldn't try to report anything to a server.
        mObserverMap.remove(observer);
    }
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生命周期的分发流程

我们注册observer的时候,实际上是调用了SupportActivity中的mLifecycleRegistry对象的方法,那么我们分析下SupportActivity的onCreate方法:

@Override
    @SuppressWarnings("RestrictedApi")
    protected void onCreate(@Nullable Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        ReportFragment.injectIfNeededIn(this);
    }
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在onCreate中调用了 ReportFragment 的 injectIfNeedIn 方法。这个方法其实就是往 Activity 中添加了一个 Fragment。我们知道,Fragment是依附于Activity上的,Fragment的生命周期跟随Activity的生命周期。既然这个ReportFragment能够感知Activity的生命周期,那么它是不是就是负责将生命周期事件分发给LifecycleObserver的呢?

public class ReportFragment extends Fragment {
        private static final String REPORT_FRAGMENT_TAG = "android.arch.lifecycle"
                + ".LifecycleDispatcher.report_fragment_tag";
    
        public static void injectIfNeededIn(Activity activity) {
            // ProcessLifecycleOwner should always correctly work and some activities may not extend
            // FragmentActivity from support lib, so we use framework fragments for activities
            android.app.FragmentManager manager = activity.getFragmentManager();
            if (manager.findFragmentByTag(REPORT_FRAGMENT_TAG) == null) {
                manager.beginTransaction().add(new ReportFragment(), REPORT_FRAGMENT_TAG).commit();
                // Hopefully, we are the first to make a transaction.
                manager.executePendingTransactions();
            }
        }
    
        static ReportFragment get(Activity activity) {
            return (ReportFragment) activity.getFragmentManager().findFragmentByTag(
                    REPORT_FRAGMENT_TAG);
        }
    
        private ActivityInitializationListener mProcessListener;
    
        private void dispatchCreate(ActivityInitializationListener listener) {
            if (listener != null) {
                listener.onCreate();
            }
        }
    
        private void dispatchStart(ActivityInitializationListener listener) {
            if (listener != null) {
                listener.onStart();
            }
        }
    
        private void dispatchResume(ActivityInitializationListener listener) {
            if (listener != null) {
                listener.onResume();
            }
        }
    
        @Override
        public void onActivityCreated(Bundle savedInstanceState) {
            super.onActivityCreated(savedInstanceState);
            dispatchCreate(mProcessListener);
            dispatch(Lifecycle.Event.ON_CREATE);
        }
    
        @Override
        public void onStart() {
            super.onStart();
            dispatchStart(mProcessListener);
            dispatch(Lifecycle.Event.ON_START);
        }
    
        @Override
        public void onResume() {
            super.onResume();
            dispatchResume(mProcessListener);
            dispatch(Lifecycle.Event.ON_RESUME);
        }
    
        @Override
        public void onPause() {
            super.onPause();
            dispatch(Lifecycle.Event.ON_PAUSE);
        }
    
        @Override
        public void onStop() {
            super.onStop();
            dispatch(Lifecycle.Event.ON_STOP);
        }
    
        @Override
        public void onDestroy() {
            super.onDestroy();
            dispatch(Lifecycle.Event.ON_DESTROY);
            // just want to be sure that we won't leak reference to an activity
            mProcessListener = null;
        }
    
        private void dispatch(Lifecycle.Event event) {
            Activity activity = getActivity();
            if (activity instanceof LifecycleRegistryOwner) {
                ((LifecycleRegistryOwner) activity).getLifecycle().handleLifecycleEvent(event);
                return;
            }
    
            if (activity instanceof LifecycleOwner) {
                Lifecycle lifecycle = ((LifecycleOwner) activity).getLifecycle();
                if (lifecycle instanceof LifecycleRegistry) {
                    ((LifecycleRegistry) lifecycle).handleLifecycleEvent(event);
                }
            }
        }
    
        void setProcessListener(ActivityInitializationListener processListener) {
            mProcessListener = processListener;
        }
    
        interface ActivityInitializationListener {
            void onCreate();
    
            void onStart();
    
            void onResume();
        }
    }
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ReportFragment 的代码很好理解,我们能够在代码里面发现Lifecycle.Event.xxx事件,并且在它的生命周期回调方法中将Lifecycle.Event.xxx事件传给了dispatch方法,很明显是用来分发生命周期的。在ReportFragment的dispatch方法中,调用了LifecycleRegistry的

handleLifecycleEvent方法:
   public void handleLifecycleEvent(@NonNull Lifecycle.Event event) {
        State next = getStateAfter(event);
        moveToState(next);
    }
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可以总结为下面这样一张图:

Android 官方架构组件(一)——Lifecycle

downEvent 在图中表示从一个状态到他下面的那个状态,upEvent 则是往上。

接下来我们看 sync():

public class LifecycleRegistry extends Lifecycle {
    
        /**
         * Custom list that keeps observers and can handle removals / additions during traversal.
         *
         * 这个 Invariant 非常重要,他会影响到 sync() 的逻辑
         * Invariant: at any moment of time for observer1 & observer2:
         * if addition_order(observer1) < addition_order(observer2), then
         * state(observer1) >= state(observer2),
         */
        private FastSafeIterableMap<LifecycleObserver, ObserverWithState> mObserverMap =
                new FastSafeIterableMap<>();
    
        private void sync() {
            LifecycleOwner lifecycleOwner = mLifecycleOwner.get();
            if (lifecycleOwner == null) {
                Log.w(LOG_TAG, "LifecycleOwner is garbage collected, you shouldn't try dispatch "
                        + "new events from it.");
                return;
            }
            while (!isSynced()) {
                // mNewEventOccurred 是为了在 observer 触发状态变化时让 backwardPass/forwardPass()
                // 提前返回用的。我们刚准备调他们,这里设置为 false 即可。
                mNewEventOccurred = false;
                // no need to check eldest for nullability, because isSynced does it for us.
                if (mState.compareTo(mObserverMap.eldest().getValue().mState) < 0) {
                    // mObserverMap 里的元素的状态是非递增排列的,也就是说,队头的 state 最大
                    // 如果 mState 小于队列里最大的那个,说明有元素需要更新状态
                    // 为了维持 mObserverMap 的 Invariant,这里我们需要从队尾往前更新元素的状态
                    backwardPass(lifecycleOwner);
                }
                Entry<LifecycleObserver, ObserverWithState> newest = mObserverMap.newest();
                // 如果 mNewEventOccurred,说明在上面调用 backwardPass() 时,客户触发了状态修改
                if (!mNewEventOccurred && newest != null
                        && mState.compareTo(newest.getValue().mState) > 0) {
                    forwardPass(lifecycleOwner);
                }
            }
            mNewEventOccurred = false;
        }
    
        // 判断是否需要同步,如果所有的observer的状态都已经同步完,返回 true,否则返回false
        private boolean isSynced() {
            if (mObserverMap.size() == 0) {
                return true;
            }
            //eldestObserverState是最早添加的observer,newestObserverState是最新添加的observer
            State eldestObserverState = mObserverMap.eldest().getValue().mState;
            State newestObserverState = mObserverMap.newest().getValue().mState;
            //因为我们保证队头的state >= 后面的元素的state,所以只要判断头尾就够了
            //如果最新的和最老的Observer的状态不一致或者当前的状态和最新的状态不一致时,那么需要进行状态同步
            return eldestObserverState == newestObserverState && mState == newestObserverState;
        }
    
    }
复制代码

sync() 的主要作用就是根据把 mObserverMap 里所有元素的状态都同步为 mState。

提示:在看这 forwardPass 以及 backwardPass 这两个方法时,参考上面的状态转换图

  1. 假设当前集合中所有 ObserverWithState 元素都处于 CREATED 状态。此时接着收到了一个 ON_START 事件,从图可以看出,接下来应该是要转换到S TARTED 状态。由于 STARTED 大于 CREATED,所以会执行forwardPass方法。forwardPass里调用 upEvent(observer.mState),返回从CREATED往上到STARTED需要发送的事件,也就是ON_START,于是ON_START事件发送给了观察者。
  2. 假设当前 LifecycleRegistry的mState处于RESUMED状态。然后调用addObserver方法新添加一个LifecycleObserver,该observer会被封装成ObserverWithState存进集合中,此时这个新的ObserverWithState处于INITIALIZED状态,由于RESUMED大于INITIALIZED,所以会执行forwardPass方法。ObserverWithState的状态会按照 INITIALIZED -> CREATED -> STARTED -> RESUMED 这样的顺序变迁。

总结

一些个人疑问: 疑点1:为什么不直接在 SupportActivity 的生命周期函数中给 Lifecycle分发生命周期事件,而是要加一个 Fragment 呢?

因为不是所有的页面都继承AppCompatActivity,为了兼容非AppCompatActivity,所以封装一个同样具有生命周期的Fragment来给Lifecycle分发生命周期事件。显然Fragment 侵入性低。

疑点2:为什么用ReportFragment分发生命周期而不直接使用ActivityLifecycleCallbacks 的回调来处理 Lifecycle生命周期的变化?

由于 ActivityLifecycleCallbacks 的回调比 Fragment 和 Activity 还要早,实际上未真正执行对应的生命周期方法

Lifecycle 的分析我们在这里就到此为止了,最后附上幅流程图,帮助理解并记忆:

Android 官方架构组件(一)——Lifecycle

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