Nvidia Vulkan Ray Tracing Tutorials

栏目: IT技术 · 发布时间: 2个月前

来源: github.com

内容简介:The focus of this project and the provided code is to showcase a basic integration of ray tracing within an existing Vulkan sample, using theThis project contains multiple tutorials all around Vulkan ray tracing.

本文转载自:https://github.com/nvpro-samples/vk_raytracing_tutorial_KHR,本站转载出于传递更多信息之目的,版权归原作者或者来源机构所有。

Nvidia Vulkan Ray Tracing Tutorials

NVIDIA Vulkan Ray Tracing Tutorials

The focus of this project and the provided code is to showcase a basic integration of ray tracing within an existing Vulkan sample, using the VK_KHR_ray_tracing extension. The following tutorials starts from a the end of the previous ray tracing tutorial and provides step-by-step instructions to modify and add methods and functions. The sections are organized by components, with subsections identifying the modified functions.

This project contains multiple tutorials all around Vulkan ray tracing.

Instead of having examples fully functional, those tutorial starts from a program and guide the user to add what is necessary.

Ray Tracing Tutorial

The first tutorial is starting from a Vulkan code example, which can load multiple OBJ and render them using the rasterizer, and adds step-by-step what is require to do ray tracing.

Start Ray Tracing Tutorial

Nvidia Vulkan Ray Tracing Tutorials

Going Further

From this point on, you can continue creating your own ray types and shaders, and experiment with more advanced ray tracing based algorithms.

All Extra Tutorials


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