Infinite Steps CartPole Problem With Variable Reward

栏目: IT技术 · 发布时间: 6年前

内容简介:In theThe CartPole problem is considered to be solved when the average reward is greater than or equal toThe CartPole problem has the following conditions for episode termination:

Infinite Steps CartPole Problem With Variable Reward

Modify Step Method of CartPole OpenAI Gym Environment Using Inheritance

In the last blog post , we wrote our first reinforcement learning application — CartPole problem. We used Deep -Q-Network to train the algorithm. As we can see in the blog, the fixed reward of +1 was used for all the stable states and when the CartPole loses its balance, a reward of 0 was given. We saw at the end: when the CartPole approaches 200 steps, it tends to lose balance. We ended the blog suggesting a remark: the maximum number of steps (which we defined 200) and the fixed reward may have led to such behavior. Today, let’s not limit the number of steps and modify the reward and see how the CartPole behaves.

CartPole Problem Definition

The CartPole problem is considered to be solved when the average reward is greater than or equal to 195.0 over 100 consecutive trials. This is considering the fixed reward of 1.0 . Thanks to its definition, it makes sense to keep a fixed reward of 1.0 for every balance state and limit the maximum number of steps to 200 . It delights to know that the problem was solved in the previous blog .

The CartPole problem has the following conditions for episode termination:

  1. Pole angle is more than 12 degrees.
  2. Cart position is more than 2.4 — center of the cart reaches the edge of the display.

Variable Reward

Our goal here is to remove the number of steps limitation and give a variable reward to each state.

If x and θ represents cart position and pole angle respectively, we define the reward as:

reward = (1 - (x ** 2) / 11.52 - (θ ** 2) / 288)

Here, both the cart position and pole angle components are normalized to [0, 1] interval to give equal weightage to them. Let’s see the screenshot of the 2D view of the 3D graph.

We see in the graph that when the CartPole is perfectly balanced (i.e. x = 0 and θ = 0 ), the maximum reward is achieved (i.e. 1 ). With increase in the absolute values of x and θ , the reward decreases and reaches 0 when |x| = 2.4 and |θ| = 12 .

Let’s inherit the CartPole environment gym class ( CartPoleEnv) to our custom class, CustomCartPoleEnv, and overwrite the step method. In the step method, we write the variable reward instead of the fixed reward.

By using the above block of code, the components of TF-Agents are made and the Deep Q-Network is trained. We see that the CartPole is even more balanced and stable over a large number of steps.

Demonstration

Let’s see the video of how our CartPole behaves after using the variable reward.

One episode lasts 35.4 seconds on an average. Impressive, isn’t it?

Possible Improvements

Here, the reward becomes zero only when both of the expressions (pole angle and cart position) reach the extreme values. We can employ different reward function that returns zero when one of the extreme conditions is reached. I expect such a reward function to do even better. Therefore, readers are encouraged to try such a reward function and comment how the CartPole behaved. Happy RLing!


以上就是本文的全部内容,希望本文的内容对大家的学习或者工作能带来一定的帮助,也希望大家多多支持 码农网

查看所有标签

本站部分资源来源于网络,本站转载出于传递更多信息之目的,版权归原作者或者来源机构所有,如转载稿涉及版权问题,请联系我们

从需求到产品:0岁产品经理进阶之道

从需求到产品:0岁产品经理进阶之道

权莉 / 人民邮电出版社 / 2018-7 / 49.80元

本书主要针对刚入职的初级产品经理,从贴近工作状态的场景切入,对各阶段的知识点进行分类总结,旨在提供一套经过实践检验的产品方法论,为读者从初级产品经理成长为产品经理奠定坚实的基础。 书中提炼的方法和案例涵盖初级产品经理工作的方方面面,从基本技能到思维方式,从需求管理到产品规划定义,从框架选型到流程梳理,从工作模块拆解到案例剖析,用具体且贴合实际工作场景的内容,还原真实的产品工作方法及实践案例,既有方......一起来看看 《从需求到产品:0岁产品经理进阶之道》 这本书的介绍吧!

在线进制转换器
在线进制转换器

各进制数互转换器

HTML 编码/解码
HTML 编码/解码

HTML 编码/解码

HEX HSV 转换工具
HEX HSV 转换工具

HEX HSV 互换工具